You should also bind the client side socket to an address. If the client socket is bound (i.e. has its own name), then you don't need an out-of-band mechanism to communicate the client's address to the server. The OS sends it along with each datagram.
Sample code for client (in python because it's quick and easy to prototype -- should be easy to translate to the equivalent C):
#!/usr/bin/env python3
import os
import socket
server_addr = "/tmp/ux_server"
client_addr = "/tmp/ux_client"
if os.path.exists(client_addr):
os.remove(client_addr)
sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
sock.bind(client_addr)
for n in range(5):
data = "Hello " + str(n)
data = data.encode()
print("Sent '{}' to {}".format(data, server_addr))
sock.sendto(data, server_addr)
data, addr = sock.recvfrom(16000)
print("Got '{}' back from {}".format(data, addr))
Furthermore, you can execute a connect on the client side. Since it's a datagram socket, that doesn't actually create a connection between the two but it does fix the address of the server endpoint, relieving you of the need to provide the server address on every send (i.e. you can use simple send rather than sendto).
For completeness, here's the echo server corresponding to the above:
#!/usr/bin/env python3
import os
import socket
server_addr = "/tmp/ux_server"
if os.path.exists(server_addr):
# Bind will fail if endpoint exists
os.remove(server_addr)
sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
sock.bind(server_addr)
while True:
data, addr = sock.recvfrom(16000)
print("Got '{}' from {}".format(data, addr))
sock.sendto(data, addr)
EDIT
Hmm... I see now that you say you're already
binding the client socket, and then
connecting to the server side. But that means you simply need to have the server use
recvfrom once initially to obtain the client's address. The OS
will send the address along and you don't need to use an out-of-band mechanism.
The downside to connecting the socket is that if the client goes down, the server won't know that unless it attempts to send, but the client won't be able to reconnect because the server's socket is already connected. That's why datagram servers typically use recvfrom and sendto for all messages.
Updated server with initial recvfrom followed by connect:
#!/usr/bin/env python3
import os
import socket
server_addr = "/tmp/ux_server"
if os.path.exists(server_addr):
# Bind will fail if endpoint exists
os.remove(server_addr)
sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
sock.bind(server_addr)
client_addr = None
while True:
if client_addr:
data = sock.recv(16000)
else:
data, client_addr = sock.recvfrom(16000)
sock.connect(client_addr)
print("Got '{}' from {}".format(data, client_addr))
sock.send(data)
Updated client with connected socket.
#!/usr/bin/env python3
import os
import socket
server_addr = "/tmp/ux_server"
client_addr = "/tmp/ux_client"
if os.path.exists(client_addr):
os.remove(client_addr)
sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
sock.bind(client_addr)
sock.connect(server_addr)
for n in range(5):
data = ("Hello " + str(n)).encode()
print("Sent '{}'".format(data))
sock.send(data)
data = sock.recv(16000)
print("Got '{}' back".format(data))