I did everything right regarding itunes connect, but when I start the app it doesn't authenticate, and when I press my Gamecenter button it gives me a message "Gamecenter is not available, user not signed in" Code:
ViewController:
import UIKit
import SpriteKit
import GameKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
authenticateLocalPlayer()
}
//initiate gamecenter
func authenticateLocalPlayer(){
print("Starting..1")
let localPlayer = GKLocalPlayer.localPlayer()
print("Starting..2")
localPlayer.authenticateHandler = {(viewController, error) -> Void in
print("Starting..3")
if (viewController != nil) {
print("Not signed in. Authenticating now")
var vc = self.view?.window?.rootViewController
vc?.presentViewController(viewController!, animated: true, completion: nil)
}
else {
print((GKLocalPlayer.localPlayer().authenticated))
}
}
}
GameScene:
import SpriteKit
import iAd
import GameKit
class GameScene: SKScene, SKPhysicsContactDelegate, ADBannerViewDelegate, GKGameCenterControllerDelegate {
func saveHighscore(score:Int) {
//check if user is signed in
if GKLocalPlayer.localPlayer().authenticated {
let scoreReporter = GKScore(leaderboardIdentifier: "CC_Leaderboard_1") //leaderboard id here
scoreReporter.value = Int64(score) //score variable here (same as above)
let scoreArray: [GKScore] = [scoreReporter]
GKScore.reportScores(scoreArray, withCompletionHandler: {(error : NSError?) -> Void in
if error != nil {
print("error") }
})
}
}
//shows leaderboard screen
func showLeader() {
var vc = self.view?.window?.rootViewController
var gc = GKGameCenterViewController()
gc.gameCenterDelegate = self
vc?.presentViewController(gc, animated: true, completion: nil)
}
//hides leaderboard screen
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController!)
{
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
}
}
I also tried authenticating inside GameScene but that didn't work either.
Edit:
//initiate gamecenter
func authenticateLocalPlayer(){
print("Gamecenter..1")
let localPlayer = GKLocalPlayer.localPlayer()
print("Gamecenter..2")
localPlayer.authenticateHandler = {(viewController, error) -> Void in
print("Gamecenter..3")
if (viewController != nil) {
print("Not signed in. Authenticating now")
var vc = self.view?.window?.rootViewController
vc?.presentViewController(viewController!, animated: true, completion: nil)
}
else {
print((GKLocalPlayer.localPlayer().authenticated))
}
}
}
Take a look at the print statements at the function above, "Gamecenter..3" never get printed.
Edit 2:
The problem solved itself when I signed out of Gamecenter. (How stupid this kind of stuff)