Is there something special about how an MFC project handles includes?
Here's the scenario. I like to define my class member functions in the h file, instead of splitting up a class between two files.
In Visual Studio I can create an empty Win32 project and do something like this:
main.cpp:
#include "doubleDef.h"
int main()
{
doubleDef t;
t.func();
return 0;
}
doubleDef.h:
#pragma once
class doubleDef
{
public:
int func();
};
int doubleDef::func()
{
return 4;
}
This builds just fine.
If I take doubleDef.h into an MFC dialog project, and add #include "doubleDef.h" to the h file of the main dialog, I get LNK2005, saying that func is already defined, making it seem as if the #pragma once is being ignored.
If I instead include doubleDef.h in the main dialog's cpp file, everything is fine. But in the empty Win32 I can include doubleDef.h "multiple times" by doing this:
Header.h
#pragma once
#include "doubleDef.h"
Header1.h
#pragma once
#include "doubleDef.h"
main.cpp:
#include "Header.h"
#include "Header1.h"
int main()
{
doubleDef t;
t.func();
return 0;
}
That is, it appears #pragma once works as expected (prevents multiple definitions of doubleDef::func()).
If I turn doubleDef into a template class, then the function definition must be in the h file. Likewise, I can make func inline, either by adding the keyword or implicitly by defining it next to the declaration in the class (as in int func() {return 4;}), and then, again the definition must be in the h file.
According to the documentation, the compiler treats inline as more or less optional, so it seems like if I just want to keep everything in the h file, I can just make everything inline.
What gives?