I spent the last two days reading each StackOverflow questions and answers (and googling of course) about Indy TCP and UDP protocol in order to decide which one should I use in my communication method between my User Application and my Windows Service.
From what I saw so far, UDP is the easiest and the only one I managed to work to receive broadcast messages from TidUDPClient (I did not testes the response back yet). And I also noticed that TCP is a bit more complicated with it's thread loop.
But since everywhere I am told UDP is not reliable, UDP is not reliable... I begin to wonder if it's not better to use TCP anyway.
My User Application will be running on many machines, and the Service will be running in one of them, sharing one IP with a Client, or in a dedicated machine, depending on my client's funds. So, should I really be worried about UDP data loss possibilities?
I need broadcast capabilities so my server advises all clients at once about Application updates, and of course, if my the Client Application does not know in which IP the Service/Server is, it will send a broadcast call to be told where the server is. Is that applicable to TCP?
The messages I am sending are requests for users access confirmation, users privileges, and application executable file updates, since the main application can't update itself. Those messages are encrypted like below, and they might bet bigger sometimes.
e86c6234bf117b97d6d4a0c5c317bbc75a3282dfd34b95446fc6e26d46239327f2f1db352b2f796e95dccd9f99403adf5eda7ba8