Problem Statement
Show how the $L_1$-sparse reconstruction problem: $$\min_{x}{\left\lVert x\right\rVert}_1 \quad \text{subject to} \; y=Ax$$ can be reduced to a linear program of form similar to: $$\min_{u}{b^Tu} \quad \text{subject to} \; Gu=h, Cu\le e.$$ We can assume that $y$ belongs to the range of $A$, typically because $A\in \mathbb{R}^{m\times n}$ is full-rank with $m\lt n$.
What I've Got
I have never worked with linear programming before, and though I think I understand the basics, I have no experience with this kind of reduction. So far, I have tried understanding the problem geometrically: any $x$ in the solution set to $y=Ax$ can be written as the sum of some arbitrary solution $x_0$ and a vector $v$ in the null space of $A$, so the solution set is a shifted copy of the null space. We are trying to expand the $L_1$-ball (or hyper-diamond? I don't know what to call it) until one of the corners hits that shifted subspace. My problem is, I don't know how to express that formally.
The best I can think of is to use a method similar to Converting Sum of Infinity Norm and $ {L}_{1} $ Norm to Linear Programming and let $t_i=\left\lvert x_i\right\rvert, i=1\dots n$ and rewrite the objective as:
$$\min_{t}{1^Tt} \quad \text{subject to} \; x\le t, -x\le t, y=Ax$$
But then $x$ is still floating around in the problem, which doesn't match the desired form (and isn't implementable with MATLAB's linprog function, which I will have to do later). And even if we find such a $t$, recovering the underlying $x$ doesn't seem straightforward to me either.
Am I even moving in the right direction? Any help is appreciated.