Would a company like OpenAi, it the "average" person be able to make a bot, using machine learning, that can outperform the best e-sport players in complex games, like PubG, with the technology we have available today? And if so: what kind of models and approach would most likely be used?
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The general class of algorithms would be Deep Reinforcement Learning.
One possible approach would be to collect a large number of games. Then train the agent on those games.
Another possible approach could be the agent playing against itself, aka self play.
Brian Spiering
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