Instead of typing it all out, here's a picture for you to see what I want. You know what they say, a picture is worth a thousand words.

What I have is p1, Θ, and d and speed, s of the projectile.
Speed:
From this I can deduce p2 using the equation p1.x * speed, p1.y * speed which are the co-ordenates for p2. From this I can calculate the distance using the equation |dx| + |dy|.
Distance
However, if I wasn't given speed, how would I be able to calculate the co-ordenates of p2 only using Θ, p1 and d?
Are there any other methods that would be the most efficent?
public double getDistanceTraveled() {
return Math.abs(x - oldX) + Math.abs(y - oldY);
} //use Manhattan aproach as it is more efficent than Euclidean
public double getSpeed() {
return getDistanceTraveled() / level.TICKS_PER_SECOND;
}
is what I am using at the moment. I realized that I had the variable time, so I was able to deduce p2 using this method:
d = |dx| + |dy|d = s / ts = t(|dx| + |dy|)
Not sure if this is that efficient though. Any suggestions to this problem, and just to repeat: I have the variables theta, p1, d and t and I have to find p2.
Efficency >>> Accuracy
