Tic-tac-toe ($t^3$) can be played on a graph.
It is very similar to tic-tac-toe
- 2 players; one X, one O
- X starts, then O, repeat
- the player, who can mark 3 adjacent vertices ('tics') in the shape of a 3-path ($P_3$), wins
The structure of the graphs allowing a winning strategy is known. Basically, all subgraphs allowing a winning strategy have been found - see On which simple graphs (no loops, no multi-edges) is tic-tac-toe winnable, where is it a draw?.
The $t^2$ game (2 adjacent vertices needed) is very easy; it is winnable, if the graph includes a $P_3$ subgraph (path with 3 vertices and 2 edges).
This is a bit boring as then only the singleton and $P_2$ graph lead to a draw...
Let's look here at the the game on a graph the player wins that places three Xs or Os in a triangle aka 3-cycle
On which graphs is the $t^3$-variation t-t-triangle aka cyc-cac-cycle winnable (i.e., has a winnable strategy)?
References
- https://faculty.etsu.edu/beelerr/t3-talk.pdf
- https://ajc.maths.uq.edu.au/pdf/72/ajc_v72_p106.pdf
- https://www.youtube.com/watch?v=FwJZa-helig
- https://en.wikipedia.org/wiki/Tic-tac-toe aka noughts and crosses or Xs and Os
- Higher Dimenional Tic Tac Toe
- Is there a dimension of tic-tac-toe where there can never be a draw game?
- https://en.wikipedia.org/wiki/Hales%E2%80%93Jewett_theorem
- A non-losing strategy for tic-tac-toe $\times$ tic-tac-toe
- Winning strategies in multidimensional tic-tac-toe
- Prove that a game of Tic-Tac-Toe played on the torus can never end in a draw. (Graph theoretic solutions only.)
- Which mathematical game or puzzle did you invent?
