The solution provided by joriki is great. One of the sufficent conditions is the uniformity (as joriki points out, the invariance under interchange of the coordinates is the name of the game) : The normalized gaussian vectors are uniformly distributed on a sphere. The intuitive explanation is that when you generate a gaussian vector, the probability density of this point is a function of sum of squares, which is exactly the same for all the points that is on the same sphere. When you do the normalization, this sphere is projected to the standard sphere $\left| r \right|=1$. So the normalization process is in fact projecting all the sphere onto the standard sphere. Since gaussian vectors are distributed uniformly on each sphere, their projection should be uniform, too.
If you want to verify the solution with a little bit calculus, you can use the sphere axis. Because the points is on the sphere, you have $n-1$ degrees of freedom and the dot product is the cosine, correspondingly.
$$\frac{2\pi^{n/2}}{\Gamma(n/2)}\int_{0}^{\pi}\cdots\int_{0}^{\pi}\int_{0}^{2\pi}\cos^{2}(\phi_{1})sin^{n-2}(\phi_{1})sin^{n-3}(\phi_{2})\cdots sin(\phi_{n-2})d\phi_{1}\cdots d\phi_{n-1} \\=1-\frac{\int_{0}^{\pi}sin^{n}xdx}{\int_{0}^{\pi}sin^{n-2}xdx}=\frac{1}{n}$$