I’m going to assume that you’re familiar with homogeneous coordinates. The outline of a smooth surface under a central projection is the intersection with the image plane of rays from the viewpoint (camera center) that are tangent to the surface. For a quadric surface described by the symmetric matrix $\mathtt Q$, the resulting curve has a fairly simple representation in terms of dual conics/quadrics.
Let $\mathtt P$ be the $4\times 3$ projection (camera) matrix. A line $\mathbf l$ in the image back-projects to the plane $\mathtt P^T\mathbf l$. For this plane to be tangent to $\mathtt Q$, it must satisfy the dual quadric equation $$(\mathtt P^T\mathbf l)^T\mathtt Q^*(\mathtt P^T\mathbf l) = \mathbf l^T(\mathtt P\mathtt Q^*\mathtt P^T)\mathbf l = 0,$$ therefore the outline $\mathtt C$ of the image of $\mathtt Q$ is given by the dual formula $$\mathtt C^* = \mathtt P\mathtt Q^*\mathtt P^T.$$ For a nondegenerate quadric, we can take $\mathtt Q^*=\mathtt Q^{-1}$, so $\mathtt C$ can be computed as $\mathtt C = \left(\mathtt P\mathtt Q^{-1}\mathtt P^T\right)^{-1}$, though using cofactor matrices instead of inverses might be more convenient in practice. For a sphere, this curve will be an ellipse unless the sphere intersects the camera’s principal plane, in which case the outline will be a parabola or hyperbola instead.
You can then develop a parameterization of this curve by finding its center and principal axes using standard techniques such as those outlined here. Note that for an ellipse (and hyperbola), we already know its center: it’s the pole of the line at infinity, which is just the last row/column of $\mathtt C^*$. It’s also not necessary to compute the principal axes. Even though in the parameterization $\mathbf a\cos t+\mathbf b\sin t+\mathbf c$ (where $\mathbf c$ is the center), the vectors $\mathbf a$ and $\mathbf b$ usually correspond to the ellipse’s principal semiaxes, they can in fact be derived from any pair of conjugate radii. So, you can choose any convenient point $\mathbf p$ on the ellipse and set $\mathbf a=\mathbf p-\mathbf c$. A corresponding $\mathbf b$ can then be found by using the fact that the conjugate diameter is parallel to the tangent at $\mathbf p$, i.e., to the line $\mathtt C\mathbf p$.
When the surface is a sphere, there’s a relatively simple alternative to the above, namely, parameterize the outline generator $\mathbf\Gamma$ and project that. $\mathbf\Gamma$ is the locus of the tangent points of the rays that produce the outline. For a quadric, it’s the intersection of the surface with the polar plane $\mathtt Q\mathbf p$ of the viewpoint $\mathbf p$—a circle in this case. You can produce a parameterization of this circle of the form $R\mathbf u\cos t+R\mathbf v\sin t+\mathbf c$, where $\mathbf u$ and $\mathbf v$ are orthogonal unit vectors parallel to the polar plane, which you can then project by multiplying by $\mathtt P$. This parameterization isn’t as “nice” as the one developed above, though. After dehomogenization, the coordinates will have terms involving $\cos t$ and $\sin t$ in both the numerator and denominator.