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Connect 4 is a classical game in computer science. Recently I found a web game where one could play the game on a 3d board. One version can be found here

https://www.mathsisfun.com/games/connect3d.html

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I know Connect 4 has been completed, and developed algorothms for solving it. Like the minmax strategy.

Algorithms for Connect 4?

My question is: Is there written any articles / done research on connect 4 in 3D before? Has there been developed any algorithms etc?

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I couldn't find anything on that particular game, but I found an analysis of a similar game called qubic in Victor Allis' PhD thesis chapter 4: http://fragrieu.free.fr/SearchingForSolutions.pdf

It is essentially Connect 4 in 3D without gravity.

Craig Feinstein
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